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Classic snake arcade game
Classic snake arcade game








classic snake arcade game

One of the five minigames was ultimately left out due to the time constraints. One team planned a first-person vector graphics game, while the second team suggested a collection of five minigames using existing Bally Midway technology the second proposal was used because it had a better chance of being completed by the deadline. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the "Space Paranoids" game featured at the beginning of the film.īally Midway had two different design teams submit pitches for the game. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. The tank can warp to a random location in the maze by moving into a diamond in the center, and its shots bounce off walls or obstructions until reaching their maximum travel distance. The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by shooting each of them three times. This is the only sub-game in Tron to not use the rotary dial. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. When an enemy cycle crashes, both it and its trail disappear. The objective is to force the enemy cycles to crash into walls, jet trails, or each other, while simultaneously avoiding them. In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. Bonus points are awarded for destroying every block in the shield. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield. The player must break through a rotating shield wall protecting the MCP cone and enter the cone without touching any of the shield blocks. A bit occasionally appears on the screen and can be picked up for bonus points. This game is based on the I/O Tower scene in the film, while adding the Grid Bugs as enemies (which were only briefly mentioned in the film). The player must guide Tron to the flashing circle of an Input/Output Tower within a set time limit while avoiding or destroying Grid Bugs. Once the player completes a particular sub-game, it is taken out of play until the start of the next level. Failure to choose a quadrant before an on-screen timer runs out results in a sub-game being chosen at random. If the player fails the game and loses a life, they are taken back to this selection screen and an icon representing that game is now visible. The sub-game in each quadrant is not known to the player until it is selected. The player must choose a quadrant, each of which corresponds to a different sub-game. Īt the start of each level, the player is taken to a "Game Grid" selection screen divided into four quadrants. The game supports two players alternating. Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER. The goal of the game is to score points and advance through the game's twelve levels by completing each of the sub-games.

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In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire (or slow down the player's light cycle), and a rotary dial for aiming. Tron consists of four sub-games based on events and characters in the movie.

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A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game. Tron was followed by a 1983 sequel, Discs of Tron, which was not as successful. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982.










Classic snake arcade game